All of these enemy problems are dwarfed by the true enemy of combat: a terrible frame rate. Other times, when enemies retreat they'll suddenly disappear for unspecified reasons. This wouldn't be such a problem if the hit detection was better, but we're talking invisible threats. Thus, when a swarm of wolves chase you behind a tree, you're swinging blind, hoping to survive the encounter. While the player shows up as a blue outline behind 3D objects like arches and trees, enemies don't. The plentiful enemies regularly surround and attack the hero, but it's easy to lose track of them. Between loot and the reliance on potions, Dungeon Hunter: Alliance never lets you trounce enemies that regularly rubberband up to match your current strength. While loot is plentiful, it never makes you feel all-powerful. Each area's earmarked by a statue that sells them, and there's no way to battle through a given area without filling up regularly. Most gold goes to purchasing potions, the only way to survive in Dungeon Hunter. Compounded with the option to auto-transmute items into gold, inventory management is super easy and adding coins to your gold stash simple. Three character classes – mage, rogue, and warrior – are playable, with the game taking place over 30 levels in environments including dungeons, forests, and villages, which include randomly generated areas.When bashing in the skull of a skeleton or gargoyle or spider, the loot drops give purpose to the fight Filling up the inventory with varied tools gets a boost from the auto-equip function that automatically throws on more powerful items. Single quests are estimated to last 8 hours. Players can restart their game after completing all quests on an Elite mode, which enables them to level up to level 75. Multiplayer mode supports up to 4 players on a single server. Each player works together to complete the current quest of the host player, although players who are not on that quest in singleplayer mode will not have their data saved except for items and experience. Each player is assigned a color and their character can only pick up items with that color around them, ensuring each player gets an equal amount of loot. Unlike in singleplayer, when a character dies, the other players have a chance to revive him or her instead of having to completely restart the level. When all players die, the level will be restarted however. The PlayStation 3 version of Dungeon Hunter: Alliance received "average" reviews, while the Vita version received "generally unfavorable reviews", according to the review aggregation website Metacritic. The PlayStation Move implementation was criticised as not working well, the gameplay was considered well implemented, but generic and dated. As released the PS3 version had technical issues with the multiplayer online game hosting, but was eventually fixed. In Japan, where the game was ported under the name Dark Quest: Alliance ( ダーククエスト〜 Alliance ( アライアンス )〜, Dāku Kuesuto 〜Araiansu〜) and released for the PS3 version on September 13, 2011, and for the Vita version on December 17, 2011, Famitsu gave the latter a score of all four eights for a total of 32 out of 40. #DUNGEON HUNTER ALLIANCE THAMOS RESERVOIR PS3# ^ a b c VanOrd, Kevin (April 20, 2011).^ Dungeon Hunter: Alliance, official website, Gameloft. #DUNGEON HUNTER ALLIANCE THAMOS RESERVOIR PS3#.
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